
There’s a shockwave move that blasts them back to help combat this, thankfully – and it works on big enemies that have you cornered, too. I have to hold the gun up above them and shoot down, which is just goofy. The one downside to the Aim is that accessing the weapon wheel is tough because it’s hard to hold the R1 button on the side down while gripping the handle.īut one of the persistent issues I have while playing with motion controls is that a charging enemy (imps, mostly) will often get so close that pointing my gun at them and firing misses because the barrel of my gun is sticking out of their backs. Motion-tracked controllers dramatically improve the immersion of aiming and firing a gun, and the sticks on the Aim controller work especially well for controlling teleportation. VFR can be played with a controller by using your face to aim, but preferably with Moves or Vive controllers (or the Oculus Touch controllers, if you enable the new Steam VR beta), or the PSVR Aim controller. You can see a rundown of new Xbox One releases below, as compiled by Microsoft. Other notable new releases this week include Don’t Starve Together: Console Edition (September 13) and Baja: Edge of Control HD (September 14). Maize, that crazy-sounding, and cool-looking corn game launched on September 12. Thankfully (and most importantly), Samus Returns feels like a Nintendo-made Metroid, but it’s still easy to spot Mercury Steam’s influence–for the better. The latter is an effect of Nintendo bringing on Mercury Steam–the most recent developer to work on Castlevania–to develop the game. However, two key changes have occurred: the map has been greatly expanded and reshaped to more closely resemble what you might find in Super Metroid, and combat is more of a priority than ever. Motion-tracked controllers dramatically improve the immersion of aiming and firing a gun.Īs in the 1991 monochromatic classic, you hunt down dozens of powerful Metroids on planet SR 388 in an effort to eradicate the bioweapon species and keep them out of evil’s hands. It works, but makes me wish I could just enable smooth movement in the menus, just like you can turn on smooth turning if you don’t like the default incremental turns. You can do this as quickly as you can push the button, making for a jerky but speedy form of movement. The other movement is a sort of scoot, where you use the directional buttons or d-pad to jump a few feet at a time. But once you get the hang of teleporting behind an enemy and using the 180-degree-turn button to whip around and blast them in the back, and using the backward-scoot button to kite as you lay down a stream of fire at pursuing enemies, it starts to click. Using those two types of movement together to stay one step ahead of the horde takes some getting used to, especially learning not to panic when it looks like a 12-foot-tall Hell Knight is about to rip your spine out through your eye socket. Watching gore shower around you as you explode a demon from the inside isn’t quite as satisfying as Doom’s elaborately animated demon-dismembering kills, but it’s just about as effective in adding some strategy to the fray: the same concept of picking off weaker demons off to replenish your health as you take a beating from the stronger ones works in VFR. Teleportation is also what VFR uses to replace the gory melee kills in Doom: once you stagger and enemy by dealing some damage, you telefrag them (teleport on top of their location) for fun and extra items. A reimagining of the oft-maligned GameBoy game, Metroid II: The Return of Samus, Samus Returns is classic Metroid at heart. So a good buy in my mind.Why it took Nintendo so long to get to this point is anyone’s guess, but Samus Returns is so good that it almost doesn’t matter. It likely is one of the first games that my friends won't complain about looking like a 10+ year old game. Nothing compared to the initial costs of a good pc/vive. So that will likely be ~4 dollars per hour. It is only 30 bucks, figure even if it is ~4 hrs I will likely try it again on a harder setting. (IE I would move and the world wouldn't.) Music is great, only thing that really pulled me out of the moment was when I got a new weapon and it sort of paused/lost tracking oddly. (Also I had some brief pauses on loading, going to swap it to my SS and see if that improves.) I might have to turn it down, or at least OC a bit. Video wise I turned everything to the max, running a titan X (pascal). (IE I at least can't play nearly as fast in VR than I can on a mouse/keyboard/monitor.) That said you can't really jump out of the way of attacks fast enough, so you either have to teleport a lot, or strafe.Īlso things go so fast that you sort of have to teleport it to slow it down. I just find strafing causes my stomach to churn after doing it too fast.
